![]() ![]() ![]() The giant beast slams its massive tail to the ground and lashes it against anything and everything it can. Special symbols found on the map are identified on. The Thunderjaw rushes its prey, attempting to both tear it to shreads in its jaws and/or crush it beneath its massive frame. section, which lists the map units by symbol and name and shows the page where each map unit is described. The two Disc Launchers on its back fire several hovering drones that lock onto a target and deliver a devastating explosive blast after a moment or two. The twin plasma cannons on either side of the Thunderjaws head can deal massive damage to anyone who doesn't dodge out of their line of fire. Weakness: Tear Destroying / removing this piece will prevent the Thunderjaw from using its tail as a weapon in combat. Weakness: Tear Destroying this top-mounted component will prevent the machine from scanning for targets. ![]() Weakness: Shock / Tear Hidden beneath the base of the Thunderjaw's tail, these can be removed for salvage or destroyed with Shock Arrows to cause a large explosion that will electrify any nearby machines or people. Weakness: All After removing the armor plate covering it, the heart is an incredibly vulnerable processing unit. Weakness: Freeze / Tear Hidden on the underside of the machine, these can be removed for salvage or destroyed with Freeze Arrows to create a large freezing explosion. Weakness: Tear This heavy weapon can be removed and used once it has been detached from the Thunderjaw. Weakness: All This highly-sensitive processor is protected by thick armor over the creatures head, but once the armor is removed it will inflict massive damage if destroyed or tampered with. Weakness: Fire / Tear These canisters are well hidden on the Thunderjaw's back, but will deal moderate damage and and create a large elemental explosion if destroyed with fire.ĭestroying or removing these components will disable the ranged cannon attack. Thunderjaw override codes are in Cauldron Zeta. The best way to finish off the metal giant is to remove the armor plating covering it's heart and Data Nexus, then use Precision or Hardpoint Arrows to inflict as much damage as quicky as possible. I was hired again by Guerrilla to work on UI for their action role-playing game Horizon Forbidden West, the sequel to Horizon Zero Dawn, for PlayStation 4 and 5. Horizon Forbidden West hits the ground running, with the narrative picking up just a matter of months after its predecessor, Horizon Zero Dawn.Even. When the T-Jaw follows you away, tie it down with the Ropecaster then collect the Disc Launchers and unload on the beast. Read up on the lore background if you need to. Use your TearBlast arrows to remove them, then create some distance between the discarded components and yourself. A similar option could be a happy medium for immersion lovers and info lovers alike.Thunderjaws have two Disc Launchers on their backs. The HUD can also be summoned at the push of a button, like in Horizon Zero Dawn. Other players are tempted to ask the game’s developers if they can implement a dynamic HUD option that can provide the best of both worlds to people who still need the HUD to traverse, while still wanting an immersive experience.Ī dynamic HUD would fade out the on-screen elements whenever a player is walking around and exploring, but automatically re-appears when entering an area of interest or jumping into battle. There are some players who countered this notion, and if you are someone who gets turned around easily, then you’ll want to keep these two options on. ![]() “I’m gonna turn off as much of the UI as I can and still be effective.” “Staring at the minimap is the digital equivalent of wandering Hogwarts with your head down to the Marauder’s map until you bump into a professor,” one user on the game’s subreddit said. ![]()
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